entStateAlarm
1.3.6.1.2.1.131.1.1.1.5
EntityAlarmStatusRepresents the possible values of alarm status. An Alarm [RFC3877] is a persistent indication of an error or warning condition.
When no bits of this attribute are set, then no active alarms are known against this entity and it is not under repair.
When the 'value of underRepair' is set, the resource is currently being repaired, which, depending on the implementation, may make the other values in this bit string not meaningful.
When the value of 'critical' is set, one or more critical alarms are active against the resource. When the value of 'major' is set, one or more major alarms are active against the resource. When the value of 'minor' is set, one or more minor alarms are active against the resource. When the value of 'warning' is set, one or more warning alarms are active against the resource. When the value of 'indeterminate' is set, one or more alarms of whose perceived severity cannot be determined are active against this resource.
A value of 'unknown' means that this resource is unable to report alarm state. · BITS
The alarm status for this entity. It does not include the alarms raised on child components within its containment hierarchy.
A value of 'unknown' means that this entity is unable to report alarm state. Note that this differs from 'indeterminate', which means that alarm state is supported and there are alarms against this entity, but the severity of some of the alarms is not known.
If no bits are set, then this entity supports reporting of alarms, but there are currently no active alarms against this entity.
entStateStandby
1.3.6.1.2.1.131.1.1.1.6
EntityStandbyStatus1 = unknown2 = hotStandby3 = coldStandby4 = providingServiceRepresents the possible values of standby status.
A value of 'hotStandby' means the resource is not providing service, but it will be immediately able to take over the role of the resource to be backed up, without the need for initialization activity, and will contain the same information as the resource to be backed up. A value of 'coldStandy' means that the resource is to back up another resource, but will not be immediately able to take over the role of a resource to be backed up, and will require some initialization activity. A value of 'providingService' means the resource is providing service. A value of 'unknown' means that this resource is unable to report standby state. · Integer32
The standby status for this entity.
Some entities will exhibit only a subset of the remaining standby state values. If this entity cannot operate in a standby role, the value of this object will always be 'providingService'.
entStateAlarm
1.3.6.1.2.1.131.1.1.1.5
EntityAlarmStatusRepresents the possible values of alarm status. An Alarm [RFC3877] is a persistent indication of an error or warning condition.
When no bits of this attribute are set, then no active alarms are known against this entity and it is not under repair.
When the 'value of underRepair' is set, the resource is currently being repaired, which, depending on the implementation, may make the other values in this bit string not meaningful.
When the value of 'critical' is set, one or more critical alarms are active against the resource. When the value of 'major' is set, one or more major alarms are active against the resource. When the value of 'minor' is set, one or more minor alarms are active against the resource. When the value of 'warning' is set, one or more warning alarms are active against the resource. When the value of 'indeterminate' is set, one or more alarms of whose perceived severity cannot be determined are active against this resource.
A value of 'unknown' means that this resource is unable to report alarm state. · BITS
The alarm status for this entity. It does not include the alarms raised on child components within its containment hierarchy.
A value of 'unknown' means that this entity is unable to report alarm state. Note that this differs from 'indeterminate', which means that alarm state is supported and there are alarms against this entity, but the severity of some of the alarms is not known.
If no bits are set, then this entity supports reporting of alarms, but there are currently no active alarms against this entity.
entStateStandby
1.3.6.1.2.1.131.1.1.1.6
EntityStandbyStatus1 = unknown2 = hotStandby3 = coldStandby4 = providingServiceRepresents the possible values of standby status.
A value of 'hotStandby' means the resource is not providing service, but it will be immediately able to take over the role of the resource to be backed up, without the need for initialization activity, and will contain the same information as the resource to be backed up. A value of 'coldStandy' means that the resource is to back up another resource, but will not be immediately able to take over the role of a resource to be backed up, and will require some initialization activity. A value of 'providingService' means the resource is providing service. A value of 'unknown' means that this resource is unable to report standby state. · Integer32
The standby status for this entity.
Some entities will exhibit only a subset of the remaining standby state values. If this entity cannot operate in a standby role, the value of this object will always be 'providingService'.
ceStateExtPrevStandbyState
1.3.6.1.4.1.9.9.747.1.1.1.1
EntityStandbyStatus1 = unknown2 = hotStandby3 = coldStandby4 = providingServiceRepresents the possible values of standby status.
A value of 'hotStandby' means the resource is not providing service, but it will be immediately able to take over the role of the resource to be backed up, without the need for initialization activity, and will contain the same information as the resource to be backed up. A value of 'coldStandy' means that the resource is to back up another resource, but will not be immediately able to take over the role of a resource to be backed up, and will require some initialization activity. A value of 'providingService' means the resource is providing service. A value of 'unknown' means that this resource is unable to report standby state. · Integer32
This object indicates the standby state of this entity prior to transitioning to its present standby state.